Re: Spawning multiple MOPixels and having multiple math.randoms
I dunno if that means you figured it out entirely or not, but in case you haven't, use math.sin and math.cos.
Code:
particle.Pos = Vector(math.sin(math.random(-math.pi, math.pi)) * (radius) + (pointx), math.cos(math.random(-math.pi, math.pi)) * (radius) + (pointy))
Insert values or variables for pointx, pointy, and radius. Also check my parens, I might have messed them up. Also you might need to swap sin and cos, I can never remember if the x coord uses sin or cos.
EDIT: Oh, and this goes in your for loop, as does everything when defining your particle. Each runthrough of the for should define a new particle, define it's position, then add it to MovableMan.