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Trying to create a charged shot sniper rifle http://45.55.195.193/viewtopic.php?f=73&t=25030 |
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Author: | Asklar [ Mon Aug 08, 2011 4:17 am ] |
Post subject: | Trying to create a charged shot sniper rifle |
But it is failing. Epicly. Everytime I think of shooting this it crashes. Plain old crash, with no messages and stuff. And the lua console is not giving me any kind of errors, so, help? Code: function Create(self) self.ChargeTimer = Timer() self.Shot = nil end function Update(self) if self:IsActivated() then if self.ChargeTimer:IsPastSimMS(1) and not self.ChargeTimer:IsPastSimMS(2499) then self.Shot = 1 if self.Shot == 1 and not self.IsActivated() then self.LowDamage = CreateMOPixel("Particle .22 Carbine") self.LowDamage.Pos = self.MuzzlePos self.LowDamage:SetWhichMOToNotHit(MovableMan:GetMOFromID(self.RootID),-1) self.LowDamage.Vel = Vector(100,0):RadRotate(self.RotAngle) MovableMan:AddParticle(self.LowDamage) end elseif self.ChargeTimer:IsPastSimMS(2500) and not self.ChargeTimer:IsPastSimMS(4999) then self.Shot = 2 if self.Shot == 2 and not self.IsActivated() then for i = 1, 3 do self.NormalDamage = CreateMOPixel("Particle Carbine") self.NormalDamage.Pos = self.MuzzlePos self.NormalDamage:SetWhichMOToNotHit(MovableMan:GetMOFromID(self.RootID),-1) self.NormalDamage.Vel = Vector(110,0):RadRotate(self.RotAngle) MovableMan:AddParticle(self.NormalDamage) end end elseif self.ChargeTimer:IsPastSimMS(5000) then self.Shot = 3 if self.Shot == 3 and not self.IsActivated() then self.ExplosiveDamage = CreateAEmitter("Particle HE Carbine") self.ExplosiveDamage.Pos = self.MuzzlePos self.ExplosiveDamage:SetWhichMOToNotHit(MovableMan:GetMOFromID(self.RootID),-1) self.ExplosiveDamage.Vel = Vector(150,0):RadRotate(self.RotAngle) MovableMan:AddParticle(self.ExplosiveDamage) end end else self.ChargeTimer:Reset() end end I know there are a lot of charged-shot-type of script, but I never got any of them so I'm trying to create a more "simple" version. |
Author: | CaveCricket48 [ Mon Aug 08, 2011 5:09 am ] |
Post subject: | Re: Trying to create a charged shot sniper rifle |
What does your ini code look like? Also, that thing is never gonna fire. You're checking to see if the gun is not firing inside where it checks if the gun is firing. |
Author: | Asklar [ Mon Aug 08, 2011 5:13 am ] |
Post subject: | Re: Trying to create a charged shot sniper rifle |
And that thing was supposed to check if the mouse button is released (or something like that). Well, my ini looks pretty fine, like most ini stuff I've coded. I'm posting the entire ini script. |
Author: | CaveCricket48 [ Mon Aug 08, 2011 10:36 pm ] |
Post subject: | Re: Trying to create a charged shot sniper rifle |
You don't have a round defined for your magazine. That's what's causing the crash. Just have your gun fire a null round or something. |
Author: | Asklar [ Tue Aug 09, 2011 11:31 pm ] |
Post subject: | Re: Trying to create a charged shot sniper rifle |
Nevermind, I figured it out. Now I just only need to add the aesthetics part to the code. |
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