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Need help on vectors lulz http://45.55.195.193/viewtopic.php?f=73&t=24226 |
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Author: | Asklar [ Tue Jun 14, 2011 2:12 am ] |
Post subject: | Need help on vectors lulz |
Yes, I knew that the title would catch your attention. First off, I want to get a vector that starts at self and ends in self.target. The code should be something like Code: self.NewVector = SceneMan:ShortestDistance(self.Pos,self.target.Pos,SceneMan.SceneWrapsX) , right? Now, with which commands can I get information about the vector, like the angle it has? |
Author: | CaveCricket48 [ Tue Jun 14, 2011 2:35 am ] |
Post subject: | Re: Need help on vectors lulz |
vector.AbsRadAngle for angle in radians. vector.AbsDegAngle for angle in degrees. |
Author: | Asklar [ Tue Jun 14, 2011 2:48 am ] |
Post subject: | Re: Need help on vectors lulz |
It was that easy? Thanks. |
Author: | Grif [ Tue Jun 14, 2011 8:14 am ] |
Post subject: | Re: Need help on vectors lulz |
Alternately, in more general cases, you can get the angle between two cartesian coordinates with math.atan2. |
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