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Actor doesn't have item http://45.55.195.193/viewtopic.php?f=73&t=23619 |
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Author: | Asklar [ Sun May 08, 2011 4:03 am ] |
Post subject: | Actor doesn't have item |
I'm making a healing syringe. The code I'm using heals the actor in the create function, and it checks for the nearest actor. However, I want to create one to heal another guy, so I want to make the particle check if the actor has the object "syringe". How would the code be? Something like: Code: for actor in MovableMan.Actors do local avgx = actor.Pos.X - self.Pos.X; local avgy = actor.Pos.Y - self.Pos.Y; local dist = math.sqrt(avgx ^ 2 + avgy ^ 2); if dist < curdist and actor:NotHasObject("Syringe") then -- That's the part of the code I don't know curdist = dist; self.target = actor; end |
Author: | Coops [ Sun May 08, 2011 6:31 am ] |
Post subject: | Re: Actor doesn't have item |
Code: if not(actor:HasObject("Syringe")) then blah blah blah end |
Author: | Asklar [ Sun May 08, 2011 6:39 am ] |
Post subject: | Re: Actor doesn't have item |
Coops9753 wrote: Code: if not(actor:HasObject("Syringe")) then blah blah blah end Aaahhhh. I was too near yet too far. Thanks Coops! |
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