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 Fixing default AI mode in b24 multiplayer? 
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Joined: Fri Apr 02, 2010 12:19 am
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Post Fixing default AI mode in b24 multiplayer?
in b24 after exiting editing mode the actors for both teams are always set to brainhunt mode rather than sentry mode. is there a snippet or something i can change in the skirmish defense and brain vs brain scripts to fix this?


Tue Mar 22, 2011 7:34 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Fixing default AI mode in b24 multiplayer?
Well, this is hardcoded, but you could add the lines under the Create function for those scripts:
Code:
for actor in MovableMan.Actors do
    actor.AIMode = Actor.AIMODE_SENTRY;
end


Might get some freaky results though.


Tue Mar 22, 2011 7:01 pm
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Joined: Fri Apr 02, 2010 12:19 am
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Post Re: Fixing default AI mode in b24 multiplayer?
already tried putting that in the update function. did nothing


Tue Mar 22, 2011 11:41 pm
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Data Realms Elite
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Post Re: Fixing default AI mode in b24 multiplayer?
Worked for me in Create after the editing mode code, but some scripted actors had issues with it.


Wed Mar 23, 2011 6:35 pm
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Post Re: Fixing default AI mode in b24 multiplayer?
could you give an exact point cause that's not working for me


Thu Mar 24, 2011 4:46 am
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Data Realms Elite
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Post Re: Fixing default AI mode in b24 multiplayer?
Wasn't it actor.AIMode = 1 for sentry?


Sat Mar 26, 2011 3:08 am
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Post Re: Fixing default AI mode in b24 multiplayer?
yes but AIMODE_SENTRY is a constant for aimodes and is equal to 1 so it also works just as well


Sun Mar 27, 2011 12:15 am
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