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Fixing default AI mode in b24 multiplayer? http://45.55.195.193/viewtopic.php?f=73&t=22105 |
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Author: | irksomesloth [ Tue Mar 22, 2011 7:34 am ] |
Post subject: | Fixing default AI mode in b24 multiplayer? |
in b24 after exiting editing mode the actors for both teams are always set to brainhunt mode rather than sentry mode. is there a snippet or something i can change in the skirmish defense and brain vs brain scripts to fix this? |
Author: | Roast Veg [ Tue Mar 22, 2011 7:01 pm ] |
Post subject: | Re: Fixing default AI mode in b24 multiplayer? |
Well, this is hardcoded, but you could add the lines under the Create function for those scripts: Code: for actor in MovableMan.Actors do actor.AIMode = Actor.AIMODE_SENTRY; end Might get some freaky results though. |
Author: | irksomesloth [ Tue Mar 22, 2011 11:41 pm ] |
Post subject: | Re: Fixing default AI mode in b24 multiplayer? |
already tried putting that in the update function. did nothing |
Author: | Roast Veg [ Wed Mar 23, 2011 6:35 pm ] |
Post subject: | Re: Fixing default AI mode in b24 multiplayer? |
Worked for me in Create after the editing mode code, but some scripted actors had issues with it. |
Author: | irksomesloth [ Thu Mar 24, 2011 4:46 am ] |
Post subject: | Re: Fixing default AI mode in b24 multiplayer? |
could you give an exact point cause that's not working for me |
Author: | Asklar [ Sat Mar 26, 2011 3:08 am ] |
Post subject: | Re: Fixing default AI mode in b24 multiplayer? |
Wasn't it actor.AIMode = 1 for sentry? |
Author: | irksomesloth [ Sun Mar 27, 2011 12:15 am ] |
Post subject: | Re: Fixing default AI mode in b24 multiplayer? |
yes but AIMODE_SENTRY is a constant for aimodes and is equal to 1 so it also works just as well |
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