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Gibbing self before hitting target http://45.55.195.193/viewtopic.php?f=73&t=21508 |
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Author: | Asklar [ Wed Feb 16, 2011 10:43 pm ] |
Post subject: | Gibbing self before hitting target |
I suppose this can be done casting rays, but I've never been good with those. My guess for the code is like this: Code: function Update(self) local vel = Vector(self.Vel.X,self.Vel.Y):SetMagnitude(50); if SceneMan:CastStrengthRay(self.Pos,vel,1,nil,3,0,true) == true then self.GibThis(); end end I based this one in a terrain-rape-reducer. |
Author: | blargiefarg [ Thu Feb 17, 2011 3:13 am ] |
Post subject: | Re: Gibbing self before hitting target |
Do a check for the nearest actor that isn't on the same team as the user, and self.GibThis if it is true. |
Author: | Asklar [ Thu Feb 17, 2011 4:19 am ] |
Post subject: | Re: Gibbing self before hitting target |
And how do I do that? I have to do it with rays? I'll try and come with results. |
Author: | Asklar [ Thu Feb 17, 2011 5:02 am ] |
Post subject: | Re: Gibbing self before hitting target |
WooT! I did it! I simply modified the Coalition homing missile launcher's Script. |
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