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Particles Vanishings. http://45.55.195.193/viewtopic.php?f=73&t=21380 |
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Author: | Abdul Alhazred [ Thu Feb 03, 2011 6:55 pm ] |
Post subject: | Re: Particles Vanishings. |
I think that doing self.Age = 1 (if set to 0 glows won't show) every frame extends the life time of the object, but you still need a mechanism to recreate it when it is eventually deleted. Have you tried setting MissionCritical to 1 in the ini? |
Author: | Abdul Alhazred [ Fri Feb 04, 2011 11:53 am ] |
Post subject: | Re: Particles Vanishings. |
Code: function Create(self) self.Vel = (10,0) end function Update(self) self.Age=1 if self.ToDelete then local SnowPixel = CreateMOPixel(self.PresetName, "Weather.rte") SnowPixel.Pos = self.Pos SnowPixel.Vel = self.Vel MovableMan:AddParticle(SnowPixel) end end |
Author: | Abdul Alhazred [ Fri Feb 04, 2011 6:12 pm ] |
Post subject: | Re: Particles Vanishings. |
Sorry, I just copied your code and did not notice the error in the create function. self.Vel = (10,0) sould be self.Vel = Vector(10,0) |
Author: | Abdul Alhazred [ Sat Feb 05, 2011 9:45 pm ] |
Post subject: | Re: Particles Vanishings. |
No console errors? If you post your script I can take a look. |
Author: | Abdul Alhazred [ Sun Feb 06, 2011 12:08 am ] |
Post subject: | Re: Particles Vanishings. |
The code I gave you only makes an object hang around for ever, you have to add the code that spawn the snow yourself. |
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