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 Instant dead actor script. 
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Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
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Post Re: Instant dead actor script.
Other than Actor being capitalized after the if check (which it shouldn't be), it might be because the check isn't getting the actor. Distance is to the center of the actors torso, so if you shoot him in the face or another extremity, it might not reach him, though a shot in the torso would kill any vanilla actor. The code seems functional, so try fixing the capital A first. We all know how rigid CC is about capital letters.


Sat Jan 29, 2011 11:59 pm
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Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Ã…rhus, Denmark
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Post Re: Instant dead actor script.
If you want it to work on bigger actors you can change this

Code:
if dist < 10 then


to

Code:
if dist < actor.Diameter*2 then


You might want multiply it by 2.5 or 3 instead


Sun Jan 30, 2011 9:57 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Instant dead actor script.
It'd probably be easier to use something like a ray check based on velocity and a findrootmo. That way you'd make it more reliable and also able to work on large actors without oddness cropping up. You can balance it out with additional conditions from there, if you please.


Sun Jan 30, 2011 10:20 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Instant dead actor script.
I would divide by mass instead, otherwise you get rapid health deflation and bigger actors take longer to kill.


Mon Jan 31, 2011 1:00 am
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