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Is self.Difficulty inherited? http://45.55.195.193/viewtopic.php?f=73&t=21010 |
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Author: | Roast Veg [ Tue Jan 04, 2011 3:22 pm ] |
Post subject: | Is self.Difficulty inherited? |
Simple as that, really. If I use self.Difficulty in one mission, then change the mission in the script, is the difficulty setting inherited? The alternative would be something like: Code: Mission2.Difficulty = self.Difficulty ActivityMan:StartActivity("GAScripted" , Mission2); But I was wondering if such a thing was necessary. |
Author: | Abdul Alhazred [ Tue Jan 04, 2011 4:27 pm ] |
Post subject: | Re: Is self.Difficulty inherited? |
The difficulty is not inherited and if you type print(ActivityMan:GetActivity().Difficulty) in to the console, nil is returned. This makes me suspect that you cannot set the difficulty of an activity from outside of that activity. How about storing the difficulty in a global variable like this? Code: function ActivityOne:StartActivity() gDiff = self.Difficulty end function ActivityTwo:StartActivity() if gDiff then self.Difficulty = gDiff end end |
Author: | Roast Veg [ Tue Jan 04, 2011 4:35 pm ] |
Post subject: | Re: Is self.Difficulty inherited? |
That seems like the best way to do it. Thanks Abdul. |
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