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| Is self.Difficulty inherited? http://45.55.195.193/viewtopic.php?f=73&t=21010  | 
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| Author: | Roast Veg [ Tue Jan 04, 2011 3:22 pm ] | 
| Post subject: | Is self.Difficulty inherited? | 
Simple as that, really. If I use self.Difficulty in one mission, then change the mission in the script, is the difficulty setting inherited? The alternative would be something like: Code: Mission2.Difficulty = self.Difficulty ActivityMan:StartActivity("GAScripted" , Mission2); But I was wondering if such a thing was necessary.  | 
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| Author: | Abdul Alhazred [ Tue Jan 04, 2011 4:27 pm ] | 
| Post subject: | Re: Is self.Difficulty inherited? | 
The difficulty is not inherited and if you type print(ActivityMan:GetActivity().Difficulty) in to the console, nil is returned. This makes me suspect that you cannot set the difficulty of an activity from outside of that activity. How about storing the difficulty in a global variable like this? Code: function ActivityOne:StartActivity() gDiff = self.Difficulty end function ActivityTwo:StartActivity() if gDiff then self.Difficulty = gDiff end end  | 
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| Author: | Roast Veg [ Tue Jan 04, 2011 4:35 pm ] | 
| Post subject: | Re: Is self.Difficulty inherited? | 
That seems like the best way to do it. Thanks Abdul.  | 
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