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 Is self.Difficulty inherited? 
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
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Post Is self.Difficulty inherited?
Simple as that, really. If I use self.Difficulty in one mission, then change the mission in the script, is the difficulty setting inherited?

The alternative would be something like:
Code:
Mission2.Difficulty = self.Difficulty
ActivityMan:StartActivity("GAScripted" , Mission2);


But I was wondering if such a thing was necessary.


Tue Jan 04, 2011 3:22 pm
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DRL Developer
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Is self.Difficulty inherited?
The difficulty is not inherited and if you type print(ActivityMan:GetActivity().Difficulty) in to the console, nil is returned. This makes me suspect that you cannot set the difficulty of an activity from outside of that activity.

How about storing the difficulty in a global variable like this?
Code:
function ActivityOne:StartActivity()
   gDiff = self.Difficulty
end

function ActivityTwo:StartActivity()
   if gDiff then
      self.Difficulty = gDiff
   end
end


Tue Jan 04, 2011 4:27 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Is self.Difficulty inherited?
That seems like the best way to do it.

Thanks Abdul.


Tue Jan 04, 2011 4:35 pm
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