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 Smexy Polygon Water (Think this might actually be doable) 
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Smexy Polygon Water (Think this might actually be doable)
I know that truly dynamic water is imposable in cortex (SPH), but i have an idea for polygon water that might work. it goes like this: there is a giant sprite for water that has high pin strength and no resolution. every few frames this object does a proximity check. if there is a collision, the mass, speed, and position are record to a file. A a second process that is running reads this file, and uses the collision data to create a polygon shape with the correct proportions. (probably using love2D as a engine for the poly maker?). The polygon program saves the rendered shape as a bmp over the water sprite. Back in CC the water object reloads its sprite, giving the appearance of dynamic water. The downside is that in order to use water, you would have to run the water interpreter before running CC.
(Edit): The rest simply behaves like aklablablas water


Thu Sep 16, 2010 1:46 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
i love this idea , the best part is we may advance in this area.


Thu Sep 16, 2010 2:31 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
You can't reload bitmaps, unless you're planning on asking the user to politely restart the game very frame :P


Thu Sep 16, 2010 2:58 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
Damn. I have lost faith in CCs engine. D:
least it was worth a shot.


Thu Sep 16, 2010 3:09 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
cc's engine grants you control beyond that of any game I've played, allowing its users to create what ever they can dream up with few limitations.
... and your upset because your water idea wont work with the current build?

The changes that are supposed to come with the new build will certainly open up new possibilities, maybe then a better water system will be possible.


Thu Sep 16, 2010 7:02 am
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For the record, TLB it'd be nice if you could at least ticket data about fixing all the bitmap functions in Lua.


Thu Sep 16, 2010 8:12 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
I think I already have, actually.


Fri Sep 17, 2010 12:03 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
Good to hear :) It'd be lovely if he'd open up an at least semi-public ticketing system so that we wouldn't have to relay a million things through you developers, though the fact that the IsScrap problem had sunk without apparent notice is probably indicative of how effective that would be..


Fri Sep 17, 2010 5:10 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
There's a lot of tickets, and adding more is probably not going to make anything better :P
Really, the main issue is that it's up to Data to make it public.


Fri Sep 17, 2010 5:18 am
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Quick Question Were abouts do we get theses tickets and what are they for?


Fri Sep 17, 2010 6:12 am
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They are to alert data to bugs and/or problems which he should fix. Barely anyone has access to them.


Fri Sep 17, 2010 6:19 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
i have to say , thats one great system "if you have access" better yet how do you gain access to the Ticket System?


Fri Sep 17, 2010 11:19 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
:roll:

It's the guys that make content, you know, TLB and crew.
You'll never get acces to them, so don't even bother thinking about it.


Fri Sep 17, 2010 11:23 am
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Post Re: Smexy Polygon Water (Think this might actually be doable)
I highly doubt Data will make it public access when he already has what sounds like a fairly significant backlog.


Fri Sep 17, 2010 12:13 pm
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Post Re: Smexy Polygon Water (Think this might actually be doable)
Sorry I'm 6 days late, but you could just do it with particle positions and velocities.

The main problem I can think of is that it can't read/write fast enough to even pretend to be real-time.


Thu Sep 23, 2010 11:30 pm
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