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ACRocket door function?
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Author:  Roast Veg [ Fri Sep 17, 2010 11:52 pm ]
Post subject:  ACRocket door function?

Had a good long search and after finding hardly anything useful and nothing fully conclusive I decided a new thread was in order.

I need to know if there are Lua functions that forcibly open and/or close all exits. If there are not, is there a hacky way round it?

Author:  CaveCricket48 [ Sat Sep 18, 2010 6:52 pm ]
Post subject:  Re: ACRocket door function?

You can force the doors open by using the controller input that makes actors Fire. I haven't figured out how to close the doors yet.

Author:  Lizardheim [ Sat Sep 18, 2010 7:09 pm ]
Post subject:  Re: ACRocket door function?

Use an invisible actor to trigger it?

Author:  TheLastBanana [ Sat Sep 18, 2010 7:09 pm ]
Post subject:  Re: ACRocket door function?

Controller.PRESS_FACEBUTTON is what you're looking for. When it's set to true, it either opens or closes the doors depending on their current state.

Author:  Roast Veg [ Sat Sep 18, 2010 7:50 pm ]
Post subject:  Re: ACRocket door function?

Thanks very much :grin:

Author:  Areku [ Sat Sep 18, 2010 11:20 pm ]
Post subject:  Re: ACRocket door function?

Actually, Controller.PRIMARY_ACTION also works. There's a lot of redundant functions around.

Author:  Grif [ Sun Sep 19, 2010 8:39 am ]
Post subject:  Re: ACRocket door function?

Redundant but not identical. PRESS_FACEBUTTON is obviously a gamepad related hook, whereas PRIMARY_ACTION is a generic statement. There's situations where only one would be useful.

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