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active round limiting / dud rounds
http://45.55.195.193/viewtopic.php?f=73&t=19608
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Author:  salt_1219 [ Wed Aug 25, 2010 8:32 pm ]
Post subject:  active round limiting / dud rounds

I made a gun (using some of CaveCricket48's needler with permission) that fires bullets that stick and can be remotely detonated by pressing (F).

what I would like to do is two things, make it switch stuck rounds that are too close to the gun with duds (I've made a custom one in the ini) and, only allow around 80 rounds to be stuck and undetonated at a time (plays empty click) to reduce lag from having way too many stuck at once.

Would adding a ray to check the distance of the round create a lot of lag?

Any help you guys can offer is much appreciated. :P

Attachments:
NewGun.rte.rar [404.26 KiB]
Downloaded 158 times

Author:  Lizardheim [ Wed Aug 25, 2010 9:31 pm ]
Post subject:  Re: active round limiting / dud rounds

Has refferences to needler.rte.

Author:  salt_1219 [ Wed Aug 25, 2010 9:34 pm ]
Post subject:  Re: active round limiting / dud rounds

Oops sorry I'll fix that after work. Thanks lizard

Author:  Awesomeness [ Sun Sep 05, 2010 10:46 pm ]
Post subject:  Re: active round limiting / dud rounds

You could create an obstacle ray just fine. Just make it skip like 5 pixels each time.

Author:  Grif [ Mon Sep 06, 2010 1:16 am ]
Post subject:  Re: active round limiting / dud rounds

you don't need a ray to check proximity

just use sceneman:shortestdistance once every 2-3 seconds on each bullet

then have each bullet add itself to the same table you're using to explode them, and have a global manager particle that checks the count of the list, and replace + update the list

Author:  salt_1219 [ Fri Sep 10, 2010 4:17 am ]
Post subject:  Re: active round limiting / dud rounds

Grif do you have a mock up of what that code might look like?

I haven't reached the chapter on tables yet.

CaveCricket48 helped me out a whole bunch with the script, but if i can get these two things to work it will greatly reduce potenial lag and unintended self suicides.

*edit* sorry i haven't posted a new version of this yet, i'm at work but will likely add it sunday.

Author:  CaveCricket48 [ Fri Sep 10, 2010 4:53 am ]
Post subject:  Re: active round limiting / dud rounds

I have a tutorial here that has a quick guide on tables.

Author:  salt_1219 [ Fri Sep 10, 2010 5:08 am ]
Post subject:  Re: active round limiting / dud rounds

thank you CC48

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