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 active round limiting / dud rounds 
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Joined: Tue Jan 12, 2010 8:25 pm
Posts: 400
Location: mukilteo, wa
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Post active round limiting / dud rounds
I made a gun (using some of CaveCricket48's needler with permission) that fires bullets that stick and can be remotely detonated by pressing (F).

what I would like to do is two things, make it switch stuck rounds that are too close to the gun with duds (I've made a custom one in the ini) and, only allow around 80 rounds to be stuck and undetonated at a time (plays empty click) to reduce lag from having way too many stuck at once.

Would adding a ray to check the distance of the round create a lot of lag?

Any help you guys can offer is much appreciated. :P


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Wed Aug 25, 2010 8:32 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: active round limiting / dud rounds
Has refferences to needler.rte.


Wed Aug 25, 2010 9:31 pm
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Joined: Tue Jan 12, 2010 8:25 pm
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Location: mukilteo, wa
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Post Re: active round limiting / dud rounds
Oops sorry I'll fix that after work. Thanks lizard


Wed Aug 25, 2010 9:34 pm
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Joined: Sat Jun 19, 2010 5:02 pm
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Location: Mekkan
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Post Re: active round limiting / dud rounds
You could create an obstacle ray just fine. Just make it skip like 5 pixels each time.


Sun Sep 05, 2010 10:46 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: active round limiting / dud rounds
you don't need a ray to check proximity

just use sceneman:shortestdistance once every 2-3 seconds on each bullet

then have each bullet add itself to the same table you're using to explode them, and have a global manager particle that checks the count of the list, and replace + update the list


Mon Sep 06, 2010 1:16 am
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Joined: Tue Jan 12, 2010 8:25 pm
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Location: mukilteo, wa
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Post Re: active round limiting / dud rounds
Grif do you have a mock up of what that code might look like?

I haven't reached the chapter on tables yet.

CaveCricket48 helped me out a whole bunch with the script, but if i can get these two things to work it will greatly reduce potenial lag and unintended self suicides.

*edit* sorry i haven't posted a new version of this yet, i'm at work but will likely add it sunday.


Fri Sep 10, 2010 4:17 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: active round limiting / dud rounds
I have a tutorial here that has a quick guide on tables.


Fri Sep 10, 2010 4:53 am
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Joined: Tue Jan 12, 2010 8:25 pm
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Post Re: active round limiting / dud rounds
thank you CC48


Fri Sep 10, 2010 5:08 am
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