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Code pruning http://45.55.195.193/viewtopic.php?f=73&t=19483 |
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Author: | Solace [ Tue Aug 10, 2010 7:59 am ] |
Post subject: | Code pruning |
To cut way down on clutter, can you define a variable your Lua script uses but can be set in an ini? For example, if I want a Lua function on three different guns to have three ranges without having to triplicate the code just to change the ranges. |
Author: | Grif [ Tue Aug 10, 2010 8:09 am ] |
Post subject: | Re: Code pruning |
No, but you could have the same script run by all three guns and have the script check the presetname of the gun. |
Author: | Geti [ Tue Aug 10, 2010 8:34 am ] |
Post subject: | Re: Code pruning |
Or better, have it defined as a multiple of SharpRange or something so you don't have to do a pile of ifs in an attempt to cut down on clutter. |
Author: | Solace [ Tue Aug 10, 2010 7:54 pm ] |
Post subject: | Re: Code pruning |
Ah, so if presetname = X, then variable = y? That's only an extra line of code, cool. |
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