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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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IsActive for TDEs?
Uh, I was pretty sure that there was some kind of :IsActive() function for checking whether a TDE was triggered or not, and another one for toggling such state, but I could find nothing over that matter on the wiki. Could anyone enlighten me as to which functions are those, if they exist at all?
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Sat Aug 07, 2010 1:40 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: IsActive for TDEs?
TDE's are activated/deactivated/checked using the same functions that you would use for an HDFirearm. For example, if you would want to activate a TDE, just use pointer:Activate().
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Sat Aug 07, 2010 2:06 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: IsActive for TDEs?
Hmm, I see. Well, thank you for the info.
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Sun Aug 08, 2010 1:58 pm |
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