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TimerManager:PauseSim
http://45.55.195.193/viewtopic.php?f=73&t=19453
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Author:  Mind [ Sat Aug 07, 2010 3:46 am ]
Post subject:  TimerManager:PauseSim

Just curious, I'm obviously not getting the function. D:
First off, what exactly does it do, and does it even work in game atm? Also, When I do, TimerManager:PauseSim(true); it says that I'm doing PauseSim([TimerManager], boolean), and it needs to be PauseSim(boolean). Just wondering if anyone could shed any light on this.

Thanks :>

Author:  Grif [ Sat Aug 07, 2010 3:50 am ]
Post subject:  Re: TimerManager:PauseSim

TimerMan:PauseSim(true);

?

Author:  Mind [ Sat Aug 07, 2010 3:58 am ]
Post subject:  Re: TimerManager:PauseSim

Well, pretty sure it's TimerManager, and when I try that it says TimeMan is nil. Main problem is putting the right arguments in which I don't get, but maybe it just doesn't exist now. :/

Author:  TheLastBanana [ Sat Aug 07, 2010 4:07 am ]
Post subject:  Re: TimerManager:PauseSim

Should be TimerMan, and the only argument is a boolean value. Do it exactly like Grif said, but with TimerMan.

Author:  Geti [ Sat Aug 07, 2010 4:08 am ]
Post subject:  Re: TimerManager:PauseSim

Epic typo, paul? O_o
I don't think any other scripts will get run after this is called (because each frame won't happen), but I'm not sure.

Author:  Mind [ Sat Aug 07, 2010 4:17 am ]
Post subject:  Re: TimerManager:PauseSim

Lol yea it was TimerMan, and Geti's right, the game just freezes, but strangely enough the item you're going to place keeps animating. Prolly nothing, but yea that's one uselesss function :>

Thanks guys

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