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IsActive for TDEs? http://45.55.195.193/viewtopic.php?f=73&t=19452 |
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Author: | Areku [ Sat Aug 07, 2010 1:40 am ] |
Post subject: | IsActive for TDEs? |
Uh, I was pretty sure that there was some kind of :IsActive() function for checking whether a TDE was triggered or not, and another one for toggling such state, but I could find nothing over that matter on the wiki. Could anyone enlighten me as to which functions are those, if they exist at all? |
Author: | CaveCricket48 [ Sat Aug 07, 2010 2:06 am ] |
Post subject: | Re: IsActive for TDEs? |
TDE's are activated/deactivated/checked using the same functions that you would use for an HDFirearm. For example, if you would want to activate a TDE, just use pointer:Activate(). |
Author: | Areku [ Sun Aug 08, 2010 1:58 pm ] |
Post subject: | Re: IsActive for TDEs? |
Hmm, I see. Well, thank you for the info. |
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