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IsActive for TDEs?
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Author:  Areku [ Sat Aug 07, 2010 1:40 am ]
Post subject:  IsActive for TDEs?

Uh, I was pretty sure that there was some kind of :IsActive() function for checking whether a TDE was triggered or not, and another one for toggling such state, but I could find nothing over that matter on the wiki. Could anyone enlighten me as to which functions are those, if they exist at all?

Author:  CaveCricket48 [ Sat Aug 07, 2010 2:06 am ]
Post subject:  Re: IsActive for TDEs?

TDE's are activated/deactivated/checked using the same functions that you would use for an HDFirearm. For example, if you would want to activate a TDE, just use pointer:Activate().

Author:  Areku [ Sun Aug 08, 2010 1:58 pm ]
Post subject:  Re: IsActive for TDEs?

Hmm, I see. Well, thank you for the info.

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