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Sine Airburst Problem
http://45.55.195.193/viewtopic.php?f=73&t=18898
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Author:  Sam4578 [ Thu Jun 03, 2010 9:00 am ]
Post subject:  Sine Airburst Problem

I've been trying to make a round gib midair after a sine path.
but i'm having some trouble with the gibbing and the angle of which it gibs.
The files attach are for both the particle A and B.
please tell me what I've done wrong.
p.s I'm a major newb to this stuff

Attachments:
File comment: in a txt file, Particle A
SineShellA.txt [1.07 KiB]
Downloaded 140 times
File comment: in a txt file, Particle B
SineShellB.txt [1.07 KiB]
Downloaded 139 times

Author:  Daman [ Thu Jun 03, 2010 11:56 am ]
Post subject:  Re: Sine Airburst Problem

You seem to be calling variables that don't exist. In B you have two update functions. I'm assuming you know all the physics you need to be handling behind it.

Code:
 self.Vel.Perpendicular.Normalized


You're not getting a syntax error from this?

or your two update functions?

To do what is quoted you should be using Vector:Normalize() but I'm not sure what you'd use to get the perpendicular of a vector, you might be looking for Vector:Cross() or Vector:Dot()?

oh, apparently CC has a built in perpendicular function

Vector:Perpendicularize() is extant in the wiki. So, you'd want to Normalize() it and then Perpendicularize() it.

More vector functions are on the wiki.

Author:  Sam4578 [ Thu Jun 03, 2010 12:49 pm ]
Post subject:  Re: Sine Airburst Problem

Nailed it!
thanks for the help!
Cheers!

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