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Order dropship @ 750 oz, get 250 back when returned. http://45.55.195.193/viewtopic.php?f=73&t=18358 |
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Author: | Gotcha! [ Sun Apr 04, 2010 5:56 pm ] |
Post subject: | Order dropship @ 750 oz, get 250 back when returned. |
Hello people, Would it be possible for someone to create a script that does the following: I'd like, upon ordering a specific dropship (UniTec Mammoth) for 750 oz, to only get 250 oz back when it returns to orbit. Is this possible, and if so, is anyone up for it? |
Author: | Abdul Alhazred [ Sun Apr 04, 2010 6:21 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Code: function Update(self) if self.Pos.Y < -75 and self.Vel.Y < 0 then self.Health = -33.333 self.Vel.Y = -100 end end |
Author: | Gotcha! [ Sun Apr 04, 2010 6:32 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Thanks. The problem is though, it should give 250 on return at full health. I'll try to explain; I have a dropship (250 oz) which delivers a mech from its inventory (500 oz), but right now it delivers the mech for free. So I made the dropship 750 oz but am looking for a way to substract the 500 oz for the mech when the dropship disappears into orbit. |
Author: | Grif [ Sun Apr 04, 2010 6:40 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Code: function Update(self) if self.Pos.Y < -75 and self.Vel.Y < 0 then self.Health = self.Health -133.333 self.Vel.Y = -100 end end |
Author: | CrazyMLC [ Sun Apr 04, 2010 7:50 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Couldn't you just do something like this... Code: function Create(self) self.Creation = Timer() end function Update(self) if self.Pos.Y < 1 and self.Creation:IsPastSimMS(5000) then self.Health = self.Health/3 self.Vel.Y = 100 end end ? |
Author: | Gotcha! [ Sun Apr 04, 2010 7:52 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Thanks Grif. Works like a charm. Thank you both. Edit: And thank you as well, CrazyMLC. |
Author: | Gotcha! [ Sun Apr 04, 2010 8:03 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Oh crap, I forgot something. The money can't be deducted when the dropship disappears, because people would crash the dropship instead after getting the 'free' mech. If anyone has a brilliant idea, I'd love to hear it. Edit: Never mind for now. I think I got a solution. |
Author: | Duh102 [ Sun Apr 04, 2010 9:09 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Why not just make it cost 250 but subtract 500 (if possible, and if not, return the dropship) when it appears on the map? |
Author: | Lizardheim [ Sun Apr 04, 2010 9:17 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
If not the subtracting is possible, have it spawn an invisible craft that flies upwards with the cost being -500. |
Author: | CaveCricket48 [ Sun Apr 04, 2010 9:18 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
I got it. Have 2 dropships exactly the same except in cost. When you order the DS, you order the more expensive one, which will be instanly deleted and replaced by the cheaper copy. |
Author: | PhantomAGN [ Sun Apr 04, 2010 9:25 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Can you order the mech by itself? The mech's Create function could subtract this money. The one you order separate would be a version without this code. Buy craft > fly around > open doors > get mech, lose money > fly craft away, and it returns at "full" price of 250. CC48's method looks good too. |
Author: | Lizardheim [ Sun Apr 04, 2010 9:36 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
CC's way is the best, cause you can't get your money below 0 with it. |
Author: | Gotcha! [ Sun Apr 04, 2010 9:43 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
I almost got it, but this doesn't go right; Code: function Update(self) if self.Pos.Y < -75 and self.Vel.Y < 0 then self.CurrentF = ActivityMan:GetActivity():GetTeamFunds(self.Team); ActivityMan:GetActivity():SetTeamFunds(self.CurrentF - 500), self.Team); self.Vel.Y = -100 end end It doesn't substract 500 oz for some reason, but sets the amount to 500? If this script would work then I can add a sequence that if the dropship dies before leaving the screen that it will cost 750 oz. Can anyone see what I am doing wrong? |
Author: | TheLastBanana [ Sun Apr 04, 2010 9:45 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Code: function Update(self) if self.Pos.Y < -75 and self.Vel.Y < 0 then self.CurrentF = ActivityMan:GetActivity():GetTeamFunds(self.Team); ActivityMan:GetActivity():SetTeamFunds(self.CurrentF - 500, self.Team); self.Vel.Y = -100 end end You had an extra bracket. |
Author: | Gotcha! [ Sun Apr 04, 2010 10:09 pm ] |
Post subject: | Re: Order dropship @ 750 oz, get 250 back when returned. |
Sorry, it was a mistake in that post. Copied it from my notepad. My script doesn't have that bracket. (Yeah, I am very chaotic. ) This script sets the amount of money to 500, no matter what. So the final script would look like something like this: Code: function Update(self) if self.Pos.Y < -75 and self.Vel.Y < 0 then self.CurrentF = ActivityMan:GetActivity():GetTeamFunds(self.Team); ActivityMan:GetActivity():SetTeamFunds(self.CurrentF - 500, self.Team); self.Vel.Y = -100 end if actor:IsDead() == true then self.CurrentF = ActivityMan:GetActivity():GetTeamFunds(self.Team); ActivityMan:GetActivity():SetTeamFunds(self.CurrentF - 750, self.Team); end end Making sure 500 oz is removed when the dropship escapes and 750 oz is removed when it dies. (If it worked.) Edit: Further testing: I have 5000 I buy the dropship with included mech for 750 I have 4250 left Dropship drops mech and returns and I end up with 4000 It should have returned 750 and substracted 500 through this script, adding 250 to the 4250 that I had, instead of substracting an extra 250. |
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