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Making things happen according to frame http://45.55.195.193/viewtopic.php?f=73&t=17866 |
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Author: | Djinn [ Thu Feb 18, 2010 2:57 am ] |
Post subject: | Making things happen according to frame |
Here again, this time wondering how to hook into determining what sprite frame is active and then doing stuff based on that. I want it to check for frame 14 and do something then gib or remove the parent. I figured I'd try to do the last part first to test it, and I can't even get THAT to work. Take a look, svp: function Create(self) end function Update(self) if self.Frame > 13 then self:GibThis(); end |
Author: | Grif [ Thu Feb 18, 2010 3:10 am ] |
Post subject: | Re: Making things happen according to frame |
function Update(self) if self.Frame == 14 then self:GibThis(); end end should work, by all accounts, but then, your script should also work. Check the console for any errors, and then try replacing 'self:GibThis' with 'print("test");', and then spawn the object and check the console edit: oh and also try just adding 'print(self.Frame)' to the update code (outside of any checks) |
Author: | Mind [ Thu Feb 18, 2010 3:26 am ] |
Post subject: | Re: Making things happen according to frame |
your script needs another end :3 |
Author: | Djinn [ Thu Feb 18, 2010 4:25 am ] |
Post subject: | Re: Making things happen according to frame |
... Uh DURR. Woops. Thanks, guys, haha. |
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