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 Making things happen according to frame 
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Joined: Sun Oct 29, 2006 4:26 am
Posts: 298
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Post Making things happen according to frame
Here again, this time wondering how to hook into determining what sprite frame is active and then doing stuff based on that. I want it to check for frame 14 and do something then gib or remove the parent. I figured I'd try to do the last part first to test it, and I can't even get THAT to work. Take a look, svp:

function Create(self)
end

function Update(self)
if self.Frame > 13 then
self:GibThis();
end


Thu Feb 18, 2010 2:57 am
Profile YIM
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Making things happen according to frame
function Update(self)
if self.Frame == 14 then
self:GibThis();
end
end

should work, by all accounts, but then, your script should also work.

Check the console for any errors, and then try replacing 'self:GibThis' with 'print("test");', and then spawn the object and check the console

edit: oh and also try just adding 'print(self.Frame)' to the update code (outside of any checks)


Thu Feb 18, 2010 3:10 am
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
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Post Re: Making things happen according to frame
your script needs another end :3


Thu Feb 18, 2010 3:26 am
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Joined: Sun Oct 29, 2006 4:26 am
Posts: 298
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Post Re: Making things happen according to frame
... Uh DURR. Woops. Thanks, guys, haha.


Thu Feb 18, 2010 4:25 am
Profile YIM
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