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Unknown Errors in Boomerang Mod http://45.55.195.193/viewtopic.php?f=73&t=17492 |
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Author: | CaveCricket48 [ Fri Jan 01, 2010 7:54 pm ] |
Post subject: | Unknown Errors in Boomerang Mod |
One of my mods creates strange errors for some people, but I'm not getting any of them and I don't know how to fix them. The topic is HERE. Errors that people get are crashes, non-functionality, and wierd windows popping up on exit of CC. Other people, however, don't get any errors at all (such as myself). Help please. |
Author: | Grif [ Sat Jan 02, 2010 1:09 am ] |
Post subject: | Re: Unknown Errors in Boomerang Mod |
Biggest factor I've seen with lua non-compatibility with otherwise functional code is RAM. If people "run out of" RAM assigned to CC, generally the OS/CC itself will close off in semi-emergency ways. Unfortunately, there's not a whole lot you can do besides attempt to optimize as much as possible. |
Author: | CaveCricket48 [ Sat Jan 02, 2010 1:49 am ] |
Post subject: | Re: Unknown Errors in Boomerang Mod |
mmm, that bites. Kind of a random question, is there a way to make a dependant variable name? Like: local "number"..self.numbercounter = Vector(x,y); |
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