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 Unknown Errors in Boomerang Mod 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Unknown Errors in Boomerang Mod
One of my mods creates strange errors for some people, but I'm not getting any of them and I don't know how to fix them. The topic is HERE.

Errors that people get are crashes, non-functionality, and wierd windows popping up on exit of CC. Other people, however, don't get any errors at all (such as myself).

Help please.


Fri Jan 01, 2010 7:54 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Unknown Errors in Boomerang Mod
Biggest factor I've seen with lua non-compatibility with otherwise functional code is RAM. If people "run out of" RAM assigned to CC, generally the OS/CC itself will close off in semi-emergency ways. Unfortunately, there's not a whole lot you can do besides attempt to optimize as much as possible.


Sat Jan 02, 2010 1:09 am
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Post Re: Unknown Errors in Boomerang Mod
mmm, that bites. Kind of a random question, is there a way to make a dependant variable name? Like:
local "number"..self.numbercounter = Vector(x,y);


Sat Jan 02, 2010 1:49 am
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