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 Seed of Destruction Concept [Blowing up an Actor] 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Seed of Destruction Concept [Blowing up an Actor]
As the name says here was the concept: [which i'm sure would need lua to let it get into the enemy without damaging him and making it stay there]
[this may or may not be possible, but if it is, would some one help me with it?]
Edit this goes like this:
1. 3.
2. 4.
Image

For those who do not get it.
1. Actor shoots an enemy
2. Enemy doesn't notice bullet and laughs at him.
3. Ticking starts. Enemy is confused.
4. Enemy blows up.

I need help please and thank you. [ive got loads of these ideas, i just cant use them xD, though Ive burned out for guns that are full ini code]


Tue Dec 29, 2009 8:17 pm
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Loose Canon
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Post Re: Seed of Destruction Concept [Blowing up an Actor]
http://forums.datarealms.com/viewtopic.php?f=61&t=14316 Stinger Cannon fits the bill nicely.


Tue Dec 29, 2009 8:32 pm
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Post Re: Seed of Destruction Concept [Blowing up an Actor]
DARN i thought this was not made yet.. back to the drawing board.


Tue Dec 29, 2009 9:01 pm
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Post Re: Seed of Destruction Concept [Blowing up an Actor]
The Dummy Repeater pretty much does this, except quicker :P


Tue Dec 29, 2009 9:33 pm
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Post Re: Seed of Destruction Concept [Blowing up an Actor]
viewtopic.php?f=61&t=16343


Tue Dec 29, 2009 11:08 pm
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Data Realms Elite
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Post Re: Seed of Destruction Concept [Blowing up an Actor]
dragonxp wrote:
DARN i thought this was not made yet.. back to the drawing board.

DUDE, there is the poison darts ( it sticks, and does damage, but doesn't go boom ) , the Half Life gun, which shoots things that attaches to people, and explodes, and then there are the fifteen billion needlers.


Fri Jan 01, 2010 7:39 am
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