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 Co-op campaigns??? 
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Joined: Mon Dec 21, 2009 3:29 am
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Post Co-op campaigns???
Alright so, how do you make a single-player campaign mission into a 2-player campaign mission? Please help, I think cortex command would be a lot more fun if you could do missions with a friend, skirmish can get boring :(.


Mon Dec 21, 2009 6:44 pm
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Joined: Wed Feb 04, 2009 4:07 pm
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Post Re: Co-op campaigns???
I'm pretty sure this has been discussed, and we basicly decided to wait for the next build because it will have that. (Correct me if I'm wrong)


Mon Dec 21, 2009 8:10 pm
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DRL Developer
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Post Re: Co-op campaigns???
Next build might have it fully implemented, but at this point, all of the vanilla missions are set up for co-op play. Just go to Missions.rte and open Mission Activities.ini. Add a line under any of the mission definitions that says "PlayerCount = <number of players>" and it will work fine. If that doesn't make sense to you, you'll have to wait until we have an interface for choosing co-op.


Mon Dec 21, 2009 9:54 pm
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Post Re: Co-op campaigns???
THANKS! This works GREAT!!! and I think it's worth mentioning
"PlayerCount = #" is case-sensetive, when I wrote it in all lowercase letters my game crashed :P, anyways thanks for the help!


Wed Dec 23, 2009 1:59 am
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happy carebear mom
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Post Re: Co-op campaigns???
All ini variables are case-sensitive, just for your knowledge.


Wed Dec 23, 2009 2:30 am
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Joined: Tue Sep 18, 2007 7:35 pm
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Post Re: Co-op campaigns???
why''s there none campaign in the main menu for partners?


Fri Dec 25, 2009 8:16 am
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Post Re: Co-op campaigns???
Because it's not made yet.


Fri Dec 25, 2009 9:20 am
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REAL AMERICAN HERO
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Post Re: Co-op campaigns???
Naruto43 wrote:
why''s there none campaign in the main menu for partners?


This post and this user perfectly summarize why I am such an angry person.


Fri Dec 25, 2009 10:57 am
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Loose Canon
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Post Re: Co-op campaigns???
Completely understandable.


Fri Dec 25, 2009 2:18 pm
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Data Realms Elite
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Post Re: Co-op campaigns???
I understand you be, but seriously, some and I mean some ( ~4 ) should be tolerable.

Argh, naruto, it opened my eyes what 4kids, and the such are doing to the remaining cool things left, I swear, if I lose DF, CC, or John Saturn I'll go Grif!


Sat Dec 26, 2009 9:21 am
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Loose Canon
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Post Re: Co-op campaigns???
Uh. Was that run through Japanese and back to English? Or in this case Engrish?


Mon Dec 28, 2009 12:37 am
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Data Realms Elite
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Post Re: Co-op campaigns???
Hyperkultra wrote:
Uh. Was that run through Japanese and back to English? Or in this case Engrish?

My hand usually skips words, and other important parts of grammar.
D: This is really annoying...

Anyways, 4kids suck, if I lose some things to 4kids and the like, I'll go apeshit insane.


Tue Dec 29, 2009 12:02 pm
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Post Re: Co-op campaigns???
I would like to mention that some mod missions also follow the standard. I if I remember right, all of weegee's missions can be co-oped.


Tue Dec 29, 2009 7:14 pm
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Post Re: Co-op campaigns???
why is this in lua?
Or is playercount within lua?


Tue Dec 29, 2009 8:06 pm
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Post Re: Co-op campaigns???
Future compatibility.


Fri Jan 01, 2010 2:39 pm
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