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Jumping
http://45.55.195.193/viewtopic.php?f=73&t=17329
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Author:  Buliaras [ Tue Dec 08, 2009 10:13 pm ]
Post subject:  Jumping

I just need to know how to make an actor "jump" without having to use the jetpack. I've searched nearly as long as I can stand. I have this actor that has no jetpack, it just jumps where it needs to be but I can't figure out how to do make it do that. This is probably one of the noobest questions that have been on the forum, but I need the help.

Author:  Geti [ Tue Dec 08, 2009 10:20 pm ]
Post subject:  Re: Jumping

There have been noobier and stupider. Look at the scripts in Zombies'09, theres a jumping block in the trenchmen's and a lot of the zombie's scripts that should do what you want.

Author:  Grif [ Wed Dec 09, 2009 12:45 am ]
Post subject:  Re: Jumping

Or uh, Missions.rte. Mother crab, etc.

Author:  Buliaras [ Wed Dec 09, 2009 1:41 am ]
Post subject:  Re: Jumping

Thanks so much guys. I now have a jumping actor. My next question would be "is it possible to tell lua to only allow a character to jump again once they've touched ground?"

Author:  411570N3 [ Wed Dec 09, 2009 1:45 am ]
Post subject:  Re: Jumping

Yes. Look at Darlos' Darkstorm Electrolaser. It has effects that only affect actors when they are touching the ground.

Author:  CaveCricket48 [ Wed Dec 09, 2009 1:49 am ]
Post subject:  Re: Jumping

Cast a StrengthRay downwards. You can also use an ObstacleRay, and then you could jump off people's heads and dropships.

Author:  Grif [ Wed Dec 09, 2009 2:10 am ]
Post subject:  Re: Jumping

Or you can just use GetAltitude, which is just as precise and needs less overhead.

Author:  Geti [ Thu Dec 10, 2009 11:36 am ]
Post subject:  Re: Jumping

As paul said, using getaltitude is the cheapest way, though tweaking the number can be tricky (i sure as hell havent got it right in zombies'09) and using an obstacleray would let you jump off hittable MOs, which is a plus. depends what you're looking for.

Author:  411570N3 [ Thu Dec 10, 2009 11:47 am ]
Post subject:  Re: Jumping

Geti wrote:
using an obstacleray would let you jump off hittable MOs
So you're saying that you could, with good timing and luck, jump into the sky through a cloud of dropship debris?
Awesome.

Author:  Geti [ Thu Dec 10, 2009 12:10 pm ]
Post subject:  Re: Jumping

you'd have to make them hittable, they arent at the moment, they just hit stuff, but yeah, feasibly. you could leapfrog off of a rouge dropship engine if you were lucky enough, or a flying, blood soaked helmet at the moment.

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