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 Get the Currently Held Weapon 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Get the Currently Held Weapon
How do you get the currently held weapon of an actor? "actor:Inventory()" seems to only get weapons not being currently held.


Sat Oct 24, 2009 5:44 pm
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Joined: Tue Aug 11, 2009 5:09 am
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Post Re: Get the Currently Held Weapon
You can use Mail's find attachment script I suppose.

Code:
   -- Find the gun
   local thisID = self.ID
   local MoObj = nil
   
   for i = 1, MovableMan:GetMOIDCount() do
      if MovableMan:GetRootMOID(i) == thisID then   -- an obj without a parent has ID == RootID
         MoObj = MovableMan:GetMOFromID(i)
         if MoObj.ClassName == "HDFirearm" then
            self.Weapon = ToAttachable(MoObj)
            print(self.Weapon.PresetName)
            break
         end
      end
   end


Sat Oct 24, 2009 6:09 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Get the Currently Held Weapon
I didn't think of that. Thanks.


Sat Oct 24, 2009 6:27 pm
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Post Re: Get the Currently Held Weapon
Code:
   -- Find the gun
   local thisID = self.ID
   local MoObj = nil
   
   for i = 1, MovableMan:GetMOIDCount() - 1 do --so the last result isnt nil
      if MovableMan:GetRootMOID(i) == thisID then   -- an obj without a parent has ID == RootID
         MoObj = MovableMan:GetMOFromID(i)
         if MoObj.ClassName == "HDFirearm" then
            self.Weapon = ToAttachable(MoObj)
            print("Weapon found: "..self.Weapon.PresetName)
            break
         end
      end
   end
A little addendum.


Sun Oct 25, 2009 9:36 am
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Joined: Tue Aug 11, 2009 5:09 am
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Post Re: Get the Currently Held Weapon
Quote:
for i = 1, MovableMan:GetMOIDCount() - 1 do --so the last result isnt nil
At first, this did not make any sense to me since Lua generally iterates from 1 to "end" and C generally iterates from 0 to "end-1", but now I know better. Thanks!


Sun Oct 25, 2009 11:29 am
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