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Quick Lua Question http://45.55.195.193/viewtopic.php?f=73&t=16317 |
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Author: | CaveCricket48 [ Sat Aug 22, 2009 2:30 am ] |
Post subject: | Quick Lua Question |
I'm trying to say, in Lua, If bla bla bla then self.target move player view to self.pos How do I do this? |
Author: | Mind [ Sat Aug 22, 2009 2:32 am ] |
Post subject: | Re: Quick Lua Question |
What do you mean by that? Make the view point to the actor, or switch identity to the actor? |
Author: | CaveCricket48 [ Sat Aug 22, 2009 2:33 am ] |
Post subject: | Re: Quick Lua Question |
Move the actor's view to object with Lua's position. |
Author: | Mind [ Sat Aug 22, 2009 2:33 am ] |
Post subject: | Re: Quick Lua Question |
I mean, make him look at the actor? |
Author: | CaveCricket48 [ Sat Aug 22, 2009 2:36 am ] |
Post subject: | Re: Quick Lua Question |
The script is attached to a MOSRotating. When it is spawned, it makes the closest actor its "target." I want it so that if the "if" line is activated, or whatever you call it, the view of the "target" is moved to the MOSR's position. |
Author: | Mind [ Sat Aug 22, 2009 2:38 am ] |
Post subject: | Re: Quick Lua Question |
If you're talking about head rotation, that would invlolve wierd and abstract formulas for GetAimAngle. I have one right now I'm releasing wihin 15 minutes, then I could try and help you come up with a formula. |
Author: | CaveCricket48 [ Sat Aug 22, 2009 2:38 am ] |
Post subject: | Re: Quick Lua Question |
No, I mean like the screen view. Not the actor's actual view. |
Author: | Mind [ Sat Aug 22, 2009 2:42 am ] |
Post subject: | Re: Quick Lua Question |
Well then you should make it an actor so you can switch identity to it. I think that's exactly what the problem is. :o You need to make that an actor, THEN attach that other lua script that would never work to it. |
Author: | CaveCricket48 [ Sat Aug 22, 2009 2:43 am ] |
Post subject: | Re: Quick Lua Question |
Is my method possible without making it an actor? |
Author: | Mind [ Sat Aug 22, 2009 2:44 am ] |
Post subject: | Re: Quick Lua Question |
Um no, unless you spawned an actor in the position of the MOSR then switched identity to that |
Author: | CaveCricket48 [ Sat Aug 22, 2009 2:45 am ] |
Post subject: | Re: Quick Lua Question |
Alright, that cleared a few things up. Thanks. |
Author: | Mind [ Sat Aug 22, 2009 2:46 am ] |
Post subject: | Re: Quick Lua Question |
Sure np. Hey fyi, all the images in your sig are not working....(this belongs in a pm) |
Author: | CaveCricket48 [ Sat Aug 22, 2009 2:52 am ] |
Post subject: | Re: Quick Lua Question |
Yeah I know that. I'm waiting for my photo bucket limit to reset. And one of those images are zalo's (a trophy). And I have another idea. Is it possible to kick a human player out of control and move the control cursor to a certain position? |
Author: | Mind [ Sat Aug 22, 2009 2:53 am ] |
Post subject: | Re: Quick Lua Question |
Not that I know of, seeing (I think) it's hard coded and not a variable. (it = cursor) |
Author: | CaveCricket48 [ Sat Aug 22, 2009 2:57 am ] |
Post subject: | Re: Quick Lua Question |
Okay. But I have another question. In a mision, when you die, your view flies to your (dead) brain. Is that hard-coded or Mission-only Lua? |
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