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Things Lua really needs http://45.55.195.193/viewtopic.php?f=73&t=16306 |
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Author: | Grif [ Fri Aug 21, 2009 6:46 am ] |
Post subject: | Things Lua really needs |
MovableMan.Attachables CreateLeg, CreateArm, CreateTurret MO.ParentOffset,JointOffset,SpriteOffset (not read-only!) Absolute control over frames; Lua should be able to override any .ini animation settings. I'm sure y'all have more. |
Author: | mail2345 [ Fri Aug 21, 2009 6:52 am ] |
Post subject: | Re: Things Lua really needs |
Grif wrote: MO.ParentOffset Wrong. I have done it. Anyway MO.Attachables seems like a better idea than in MovableMan. Some sort of actor storage variable thing. |
Author: | Geti [ Fri Aug 21, 2009 7:29 am ] |
Post subject: | Re: Things Lua really needs |
why not have both? be able to access them globally and locally. though i suppose you could just do double iterations if you had MO.Attachables. also being able to set the spriteanimmode would fix the "control of frames" issue. or can we already do that? i definitely want createlimb functions <_< |
Author: | mail2345 [ Fri Aug 21, 2009 7:41 am ] |
Post subject: | Re: Things Lua really needs |
MO:AddFunction(ScriptFunction.Update, foobar) Or something. I just need a way to add lua code to an actor without some MO tracking for it. |
Author: | Geti [ Fri Aug 21, 2009 11:23 am ] |
Post subject: | Re: Things Lua really needs |
oh. attachables that dont crash when attached w/ lua if the parent gibs. <_< |
Author: | mail2345 [ Fri Aug 21, 2009 8:42 pm ] |
Post subject: | Re: Things Lua really needs |
Global hooks. So I can hook into every thing being created, destroyed, ect. Specific lists(separate from the luaed objects list). MovableMan.AEmitters |
Author: | Grif [ Fri Aug 21, 2009 11:39 pm ] |
Post subject: | Re: Things Lua really needs |
No crashing if you use the actor editor to reload a non-scripted actor to a scripted version. And to do MO.Attachable one better, Attachable.Parent. |
Author: | Grif [ Thu Aug 27, 2009 3:58 am ] |
Post subject: | Re: Things Lua really needs |
MovableMan:IsAttachable and/or MovableMan:ValidMO() working on pointers to attachables. |
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