Help with SetWhichMOToNotHit?
Hey guys, this may be a dumb question, but ♥♥♥♥ that. Basically, i can't figure out how to use SetWhichMOToNotHit. My current and obviously wrong version looks like this:
Code:
function Create(self)
self:SetWhichMOToNotHit("Main Thruster Blast Ball 1",-1);
...
The console does provide some obscure feedback, but i can't make sense of it whatsoever. Just for good measure, here's the Wiki page:
http://www.datarealms.com/wiki/index.ph ... MOToNotHitWhat am i doing wrong, and what should i do to make it right?