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Emission Enable
http://45.55.195.193/viewtopic.php?f=73&t=16088
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Author:  Mind [ Mon Aug 03, 2009 5:44 am ]
Post subject:  Emission Enable

Having a little trouble with emissionenable.

Here's the code I'm working on. I Have "self:EmissionEnable(false);" in create

Here's what I have.

Code:
function Update(self)
   if variable == true then
      self:EmissionEnabled(true);
   end
end


Cept it's saying in the third line on the code, EmissionEnabled is nil, but the one in create is fine :3

Just want it to not emit until the variable is true :)

Thanks for any help :)

Author:  Kyred [ Mon Aug 03, 2009 6:26 am ]
Post subject:  Re: Emission Enable

It's self:EnableEmission(), not EmissionEnabled() [/facepalm moment]

Author:  MaximDude [ Mon Aug 03, 2009 12:42 pm ]
Post subject:  Re: Emission Enable

EmissionEnabled() checks whether the emission is enabled or not.
EnableEmission(true/false) enables/disables emission.

[/third-party facepalm for Kyred]

Author:  Kyred [ Mon Aug 03, 2009 1:30 pm ]
Post subject:  Re: Emission Enable

Woops, my bad.

Author:  MaximDude [ Mon Aug 03, 2009 1:38 pm ]
Post subject:  Re: Emission Enable

You can also use 'self:IsEmitting() == true/false' for checking.

Author:  Mind [ Mon Aug 03, 2009 5:52 pm ]
Post subject:  Re: Emission Enable

So you can't find a solution to it? :3

Author:  MaximDude [ Mon Aug 03, 2009 6:00 pm ]
Post subject:  Re: Emission Enable

Code:
if variable == something then
   if self:IsEmitting() == false then
      self:EnableEmission(true);
   end
else
   if self:IsEmitting() == true then
      self:EnableEmission(false);
   end
end

Author:  Mind [ Mon Aug 03, 2009 6:08 pm ]
Post subject:  Re: Emission Enable

Oh my I'm dumb. Forgot to change EmissionEnabled to EnableEmission

Thanks for the help guys :)

Author:  Mind [ Mon Aug 03, 2009 7:49 pm ]
Post subject:  Re: Emission Enable

Double Post so it's bumped real quick.

How would you make an actor that isn't able to be selected?

Tried team = -1

self.InputMode = 3;(as per zalo)

self:SetControllerMode(Controller.CIM_PLAYER, -1);(also per zalo)

None worked.

;__;
THanks for any help. :)

Author:  MaximDude [ Mon Aug 03, 2009 8:15 pm ]
Post subject:  Re: Emission Enable

Uhhhh... Maybe
Code:
function Create(self)
   self.Team = -1
end


Might work, but then again, I never tried anything like that.

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