Never mind, nothing to see here folks >_<
I was writing a script to make a weapon gib as soon as it was dropped. However, I accidentally typed GibThis() with a '.' instead of the usual ':'.
Code:
function Update(self)
self.GibThis();
end
When I tested the script, the console gave me an error message asking for parameters
. Since when does GibThis() need parameters? This has to be a different function all together.
Because of the '.', I think this might be an accessible function from CC's game engine, just like MovableMan.Actors and MovableMan.Particles. Could we possibly use this to change what a weapon gibs into? If so, that could be useful
Hrrmm...I wonder if other classes have a similar function.