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Rotating Joints http://45.55.195.193/viewtopic.php?f=73&t=16003 |
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Author: | Mind [ Sun Jul 26, 2009 2:46 am ] |
Post subject: | Rotating Joints |
Is there any way to make rotating joints in CC with Lua? I'm trying to make something that does this: Just rotate up to a certain point, then rotate the other way. Just curious if something like this is possible with rotangle or anything. |
Author: | mail2345 [ Sun Jul 26, 2009 2:52 am ] |
Post subject: | Re: Rotating Joints |
Code: attachable.ParentOffset = Vector(attachable.ParentOffset.Magnitude * math.cos(angle) , attachable.ParentOffset.Magnitude * -math.sin(angle)) Remeber to cast the attachable to an attachable before doing this. And the old angle is attachable.ParentOffset.AbsRadAngle |
Author: | Mind [ Sun Jul 26, 2009 3:00 am ] |
Post subject: | Re: Rotating Joints |
Um. Yeah I wish that I understood how to do that. I don't really know how to cast an MORay that well, let alone run lua on attachables.... |
Author: | mail2345 [ Sun Jul 26, 2009 3:16 am ] |
Post subject: | Re: Rotating Joints |
viewtopic.php?f=73&t=15359 By cast I mean: Code: attachable = ToAttachable(x) |
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