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Gravity Variables In lua http://45.55.195.193/viewtopic.php?f=73&t=15753 |
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Author: | Mind [ Tue Jul 07, 2009 9:54 pm ] |
Post subject: | Gravity Variables In lua |
Can you change the gravity of an area of course, by using lua? As in, are there variables you can change in lua that can change how much gravity an object has. |
Author: | Duh102 [ Tue Jul 07, 2009 9:55 pm ] |
Post subject: | Re: Gravity Variables In lua |
Not that I remember. I think GlobalAccScalar is read-only right now. |
Author: | Mind [ Tue Jul 07, 2009 9:58 pm ] |
Post subject: | Re: Gravity Variables In lua |
Okay. So you can't, in effect, get rid of gravity yet without it being a scene? |
Author: | mail2345 [ Tue Jul 07, 2009 10:02 pm ] |
Post subject: | Re: Gravity Variables In lua |
To calculate the velocity to change gravity, use this code: target.Vel.Y = target.Vel.Y + (gravity * TimerMan.DeltaTimeSecs) gravity can be negative, like -20. |
Author: | Mind [ Tue Jul 07, 2009 10:05 pm ] |
Post subject: | Re: Gravity Variables In lua |
Oh ok, thanks What is the default variable for gravity? |
Author: | mail2345 [ Tue Jul 07, 2009 10:09 pm ] |
Post subject: | Re: Gravity Variables In lua |
20. Older scenes had 19 ish. |
Author: | TheLastBanana [ Tue Jul 07, 2009 10:09 pm ] |
Post subject: | Re: Gravity Variables In lua |
To get the scene's gravity, use SceneMan.GlobalAcc. |
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