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 Hidden vars found! 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Hidden vars found!
From what I know, there are accessable tables named like:
AHumans
MOSRotatings
AEmitters

Oh, I found these while setting MovableMan to nil and looking at the error dumps.
Running table.foreach show at the end of the dump that I can access the functions used in presets.


Last edited by mail2345 on Tue Jun 30, 2009 4:46 am, edited 1 time in total.



Tue Jun 30, 2009 4:40 am
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REAL AMERICAN HERO
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Post Re: Better way of going though lists.
So I could say do a string find on aemitters named "Dent Metal"? Does this work as another way to work around attachables?


Tue Jun 30, 2009 4:43 am
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Post Re: Hidden vars found!
Apparently, while doing some testing, this only shows preset functions.
I'll still be doing some hackish ness to find a solution, seeing as there still are hidden tables.

Anybody know how to expand the part where lua says the code that caused the error?
EDIT:
Damm, that part's hard coded, according to the lua ref manual.
It's up to the game to decide how much of an error is shown.
EDIT2:
Well, looks like I found something interesting.
This only tracks existing scripted objects.
EDIT3:
Can't seem to make anything useful.
For reference, I have some console dumps.


Attachments:
magic.txt [1.42 KiB]
Downloaded 224 times
moremagic.txt [138.21 KiB]
Downloaded 374 times
x.txt [6.78 KiB]
Downloaded 223 times
Tue Jun 30, 2009 4:47 am
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Joined: Sun May 31, 2009 1:04 am
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Post Re: Hidden vars found!
Why can't the devs just tell us this stuff? Reminds me of the days of Tribes, where no one knew where the source was and all the modders had to rely on hacky methods to find out how the game worked.


Fri Jul 03, 2009 3:21 am
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Post Re: Hidden vars found!
Data's source code comment posting bot has some problems.


Fri Jul 03, 2009 3:29 am
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REAL AMERICAN HERO
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Post Re: Hidden vars found!
I think it's more that Data's source code commenting is somewhat outdated with the actual functions.


Fri Jul 03, 2009 3:37 am
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