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Lua Bunker Modules
http://45.55.195.193/viewtopic.php?f=73&t=15598
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Author:  Mind [ Sun Jun 28, 2009 2:58 am ]
Post subject:  Lua Bunker Modules

How would you add bunker modules to the game via lua? I tried CreateTerrainObject, but that didn't work, so i don't know what would.

Thanks :)

Author:  mail2345 [ Sun Jun 28, 2009 2:59 am ]
Post subject:  Re: Lua Bunker Modules

Find away around IsScarp.
Spawn in MO that auto settles/spawn in MO with force deep check and terrain eating functions running.

Author:  Mind [ Sun Jun 28, 2009 3:02 am ]
Post subject:  Re: Lua Bunker Modules

Not near as fluent as lua as you, so how would you go at creating a script like that?

Author:  mail2345 [ Sun Jun 28, 2009 3:36 am ]
Post subject:  Re: Lua Bunker Modules

Code:
function Update(self)
self:EraseFromTerrain()
self:ForceDeepCheck()
self.ToSettle = true
end

Just make an MO that is shaped like the bunker, and find a way around IsScrap(from the mod end).

Author:  Mind [ Sun Jun 28, 2009 3:37 am ]
Post subject:  Re: Lua Bunker Modules

Okay, thanks a lot, mail. :)

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