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Proximity Mines
http://45.55.195.193/viewtopic.php?f=73&t=15395
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Author:  Gotcha! [ Tue Jun 16, 2009 9:28 pm ]
Post subject:  Proximity Mines

Hi people,

Could someone help me out by making a lua script which makes TDExplosives go off when someone is nearby?
I've been trying to modify the homing missile script, but... :???:

Author:  numgun [ Tue Jun 16, 2009 9:32 pm ]
Post subject:  Re: Proximity Mines

If you have my BW mod, check out the proximity mine. Its exactly what you're looking for I think.

You can find all the needed stuff in BW.rte/Grenades

Author:  mail2345 [ Tue Jun 16, 2009 9:35 pm ]
Post subject:  Re: Proximity Mines

Wouldn't a radius area detection work better?

Author:  Mind [ Tue Jun 16, 2009 9:36 pm ]
Post subject:  Re: Proximity Mines

Well just a quick script:

Code:
function Update(self)
    for actor in MovableMan.Actors do
        local avgx = actor.Pos.X - self.Pos.X;
       local avgy = actor.Pos.Y - self.Pos.Y;
      local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
      if dist < 250 then
          self:GibThis()
      end
   end
end

Distance is changed, obviously

Author:  Gotcha! [ Tue Jun 16, 2009 9:45 pm ]
Post subject:  Re: Proximity Mines

Thanks, all. :)

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