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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Actor vs Actor*
I'm trying to respawn an actor removed via MovableMan:RemoveActor.
Problem is that it says that it will not accept an Actor, saying that it needs an Actor pointer.
How would I send the function an actor pointer?
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Tue Jun 09, 2009 5:20 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Actor vs Actor*
You have to redefine the actor before you can re-spawn it.
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Wed Jun 10, 2009 12:24 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Actor vs Actor*
That kind of defeats the point, the point being I wanted to hide an actor, yet keep it's wounds, inventory and the like.
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Wed Jun 10, 2009 12:27 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Actor vs Actor*
Then you Teleport it far away into a corner or something (under ground?) and pin it.
Then Teleport it back. (Also, when you teleport it far away, store it's health, because the wounds will bleed it.)
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Wed Jun 10, 2009 12:34 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Actor vs Actor*
Can you move the actor away somewhere off-map and move him back where he was before? You cant hit anyone out of range on a scene even if you'd try. Try flying a dropship just at the border and see if anything can hit you.
Alternatively, try moving the actor behind the object and have him pinned there incase you can hide him.
EDIT: Zalo ninja'd me x_X
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Wed Jun 10, 2009 12:35 am |
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