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[ 5 posts ] |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Smarter AI..
Is there a way to make an actor able to sense/dodge shots, or be able to know to shoot at missiles coming towards them?
Or, maybe, for example, the telekinesis master clone, sensing a dropship gib (MOSRotating) coming towards them at high speed, and the clone "pressing" g and catching the gib before it crushes itself.
Is it possible?
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Tue Jun 09, 2009 2:56 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Smarter AI..
Calculate where the particle will hit, and if it's nasty enough to kill.
If it's an MOSprite with a big enough bounding box, fire a pre calculated shot to shoot it down.
If it's too fast to intercept or too small, set body crouch, jetpack or move left/right states.
Possible, but laggy.
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Tue Jun 09, 2009 3:01 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Smarter AI..
Zalo and I are not working on this.
Not at all.
Shh.
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Tue Jun 09, 2009 3:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Smarter AI..
if i wasnt busy and sick i'd want in on that..
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Tue Jun 09, 2009 3:17 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Smarter AI..
Grif wrote: Zalo and I are not working on this.
Not at all.
Shh. Ok, I guess I'll go cry in a corner then. *wink*
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Tue Jun 09, 2009 4:21 am |
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