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Money hax? http://45.55.195.193/viewtopic.php?f=73&t=15212 |
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Author: | Flammablezombie [ Sat Jun 06, 2009 4:39 pm ] |
Post subject: | Money hax? |
I don't wanna buy a money generator, or a money cheat. I wanna change the starting funds for all missions. What is the variable in lua to set the starting funds? |
Author: | HappyBirthday [ Sat Jun 06, 2009 5:39 pm ] |
Post subject: | Re: Money hax? |
ActivityMan:GetActivity():SetTeamFunds(50000,0) |
Author: | Flammablezombie [ Sat Jun 06, 2009 6:32 pm ] |
Post subject: | Re: Money hax? |
Where do I put that? |
Author: | Grif [ Sat Jun 06, 2009 6:35 pm ] |
Post subject: | Re: Money hax? |
Uh the console perhaps? |
Author: | Flammablezombie [ Sat Jun 06, 2009 6:36 pm ] |
Post subject: | Re: Money hax? |
I mean in the actual scripted code. I don't have time to type that into the console when dummies are swarming me. |
Author: | Grif [ Sat Jun 06, 2009 6:38 pm ] |
Post subject: | Re: Money hax? |
Uh anywhere at all? So long as you don't put it inside a conditional statement you're a-ok. You probably want it in the create event as well, unless you quite literally want INFINITE money. |
Author: | Flammablezombie [ Sat Jun 06, 2009 6:40 pm ] |
Post subject: | Re: Money hax? |
create event is only for lua attachments, I'm talking about editing the lua code. |
Author: | Grif [ Sat Jun 06, 2009 6:47 pm ] |
Post subject: | Re: Money hax? |
Well excuuuuuuuuse me princess, it's just that "function ZombieDefense:StartActivity()" is the same damn thing as a create event because it IS a create event. |
Author: | Flammablezombie [ Sat Jun 06, 2009 6:49 pm ] |
Post subject: | Re: Money hax? |
Cheers. And I'm a boy. It's excuuuuussseeee meee, PRINCE. |
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