| Data Realms Fan Forums http://45.55.195.193/  | 
|
| Switch weapons? http://45.55.195.193/viewtopic.php?f=73&t=15186  | 
	Page 1 of 1 | 
| Author: | whitty [ Fri Jun 05, 2009 4:51 am ] | 
| Post subject: | Switch weapons? | 
Is it possible to make it so that if you press "1" you have a certain weapon, and if you press "2" you have a different one?  | 
	|
| Author: | Grif [ Fri Jun 05, 2009 5:12 am ] | 
| Post subject: | Re: Switch weapons? | 
Inventory management is ♥♥♥♥, remember? Thought it MIGHT work?  | 
	|
| Author: | whitty [ Fri Jun 05, 2009 5:14 am ] | 
| Post subject: | Re: Switch weapons? | 
Wait... what? So this won't work? Code: function Update(self) if(UInputMan:KeyPressed(28)) and (self:IsPlayerControlled()) then Pressed1 = 1 else Pressed1 = 0 end if Pressed1 == 1 then self.CreateHDFirearm("Annihilator"); else Pressed1 = nil; end if(UInputMan:KeyPressed(29)) and (self:IsPlayerControlled()) then Pressed2 = 1 else Pressed2 = 0 end if Pressed2 == 1 then self.CreateHDFirearm("QMG"); else Pressed2 = nil; end end Is it possible then to switch out the turrets on an ACrab to give the effect that it changed weapons?  | 
	|
| Author: | Grif [ Fri Jun 05, 2009 5:37 am ] | 
| Post subject: | Re: Switch weapons? | 
Well just doing createhdfirearm isn't going to do anything at all; you have to switch out the turrets which would require attachable and/or inventory access, which is as of b23 straight up ♥♥♥♥. So no you can't do it.  | 
	|
| Author: | whitty [ Fri Jun 05, 2009 7:52 pm ] | 
| Post subject: | Re: Switch weapons? | 
Wait... But maybe... Could you replace every instance of a gun with a different one? So like you press 1 and SMGs turn into Pistols.  | 
	|
| Author: | Grif [ Fri Jun 05, 2009 10:07 pm ] | 
| Post subject: | Re: Switch weapons? | 
Can't access guns while they're held; they're treated as attachables and ignored completely by Lua.  | 
	|
| Author: | whitty [ Fri Jun 05, 2009 10:10 pm ] | 
| Post subject: | Re: Switch weapons? | 
FGJKADFKLHSD565WGHJCN DAMMIT.  | 
	|
| Author: | Lizardheim [ Tue Jun 09, 2009 2:39 pm ] | 
| Post subject: | Re: Switch weapons? | 
You COULD however replace the actor with one that has a different weapon, don't know if it works tho.  | 
	|
| Author: | Siric [ Tue Jun 09, 2009 3:32 pm ] | 
| Post subject: | Re: Switch weapons? | 
Lizard wrote: You COULD however replace the actor with one that has a different weapon, don't know if it works tho. then, if it is damaged it will go back to full health/all attachables back/no wounds anymore.  | 
	|
| Author: | CrazyMLC [ Tue Jun 09, 2009 4:41 pm ] | 
| Post subject: | Re: Switch weapons? | 
Meh, who cares? Just a little.. side affect. *wink*  | 
	|
| Author: | Lizardheim [ Tue Jun 09, 2009 6:48 pm ] | 
| Post subject: | Re: Switch weapons? | 
Awesome side-effect is awesome.  | 
	|
| Page 1 of 1 | All times are UTC [ DST ] | 
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/  | 
|