Duh102 wrote:
For #1, you can separate the vector into two parts.
actor.Pos.X = self.Pos.X (+, -) 5;
actor.Pos.Y = self.Pos.Y;
I have no idea what would cause #2, what's in the code?
rather not say, because im going to be releasing it soon, but according to skiv, its the xwrap where its disappearing, so i dont know if it can be fixed
btw: thanks for the help with vectors