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Boomerangs.
http://45.55.195.193/viewtopic.php?f=73&t=15140
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Author:  numgun [ Tue Jun 02, 2009 7:46 pm ]
Post subject:  Boomerangs.

Kay, need some help again. This is for the BLAME! mod primarily, but other people might find this useful for their own purposes.

So the point is this: Gun fires projectile, projectile returns to firer by moving or gravitating towards it. And if within range of 20 pixels of the firer, make the projectile dissappear.

So its like a lucky boomerang. You throw it and it always comes back at you after a short delay.

Author:  Daman [ Tue Jun 02, 2009 8:05 pm ]
Post subject:  Re: Boomerangs.

numgun wrote:
Kay, need some help again. This is for the BLAME! mod primarily, but other people might find this useful for their own purposes.

So the point is this: Gun fires projectile, projectile returns to firer by moving or gravitating towards it. And if within range of 20 pixels of the firer, make the projectile dissappear.

So its like a lucky boomerang. You throw it and it always comes back at you after a short delay.


If you made a boomerang firearm that fires a boomerang mopixel or whatever damages people, you could make it come back by creating a timer when it is made and applying a forward force with a weaker spiral based on how close the timer is to a number. If it's over a number, apply a force toward the actor based on how high it is(thus getting a strong throw, gets weaker, turns around and is guaranteed to fly back because it gets stronger so it'll go through terrain).

Then you could just make it add a copy of the weapon to the actor's inventory if the actor is within 20px. I'd make it if you could make the non-lua parts I mentioned.

Author:  CrazyMLC [ Wed Jun 03, 2009 3:20 am ]
Post subject:  Re: Boomerangs.

Make it a homing missile but make it home toward the thrower, and give it however much lagtime you want.
Make it disappear before it kills you.

Author:  numgun [ Wed Jun 03, 2009 8:05 pm ]
Post subject:  Re: Boomerangs.

No I'm gonna try Daman first, I just need to do some tweaks to the mod so it would be alright to script.

Author:  Daman [ Thu Jun 04, 2009 4:32 am ]
Post subject:  Re: Boomerangs.

numgun wrote:
No I'm gonna try Daman first, I just need to do some tweaks to the mod so it would be alright to script.


Here's a quick mockup I wrote out.

http://luabin.foszor.com/2037

Comments are so you get the general gist rather than trying to use broken code.

Author:  piipu [ Thu Jun 04, 2009 9:08 am ]
Post subject:  Re: Boomerangs.

Here's a rough script that actually works. Modified to a harpoon gun.

Attachments:
HarpoonGun.rte.rar [58.27 KiB]
Downloaded 207 times

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