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Accessing an actor's Head in a script http://45.55.195.193/viewtopic.php?f=73&t=15070 |
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Author: | ccontinisio [ Sat May 30, 2009 11:42 am ] |
Post subject: | Accessing an actor's Head in a script |
Hi guys, sorry to bother you with such a rookie question but I couldn't find the answer anywhere. I'm trying to dynamically set the SpriteAnimMode of my actor to 1 if he's walking, I supposed I could do this: Code: function Create(self) --Nothing here end function Update(self) if self.IsAtRest then self.Head.SpriteAnimMode = 1 else self.Head.SpriteAnimMode = 0 end end Bu the game says that Head is a nil value. How can I access the head to change its SpriteAnimMode parameter? Thanks for any reply. |
Author: | 411570N3 [ Sat May 30, 2009 12:04 pm ] |
Post subject: | Re: Accessing an actor's Head in a script |
The head is technically an attachable. We can't Lua attachables. |
Author: | ccontinisio [ Sat May 30, 2009 12:31 pm ] |
Post subject: | Re: Accessing an actor's Head in a script |
Maybe I can find the head cycling through all the attachables of the scene and asking for their parent? (if so, please someone include the code or at least the name of the parent variable, thanks!) |
Author: | 411570N3 [ Sat May 30, 2009 1:02 pm ] |
Post subject: | Re: Accessing an actor's Head in a script |
As in no Lua affects them; if we had access to attachables that code would work perfectly. But as of yet it's impossible. |
Author: | ccontinisio [ Sat May 30, 2009 3:17 pm ] |
Post subject: | Re: Accessing an actor's Head in a script |
Ok, thanks anyway for the reply, allstone. |
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