Accessing an actor's Head in a script
Hi guys,
sorry to bother you with such a rookie question but I couldn't find the answer anywhere.
I'm trying to dynamically set the SpriteAnimMode of my actor to 1 if he's walking, I supposed I could do this:
Code:
function Create(self)
--Nothing here
end
function Update(self)
if self.IsAtRest then
self.Head.SpriteAnimMode = 1
else
self.Head.SpriteAnimMode = 0
end
end
Bu the game says that Head is a nil value. How can I access the head to change its SpriteAnimMode parameter?
Thanks for any reply.