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hearty0
Joined: Thu Aug 23, 2007 6:22 am Posts: 56
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Manipulating time
I'm new to Lua, and was wondering exactly how much you can control the flow of time(like zalo's time capsule)? Although I'm really just hoping against odds that CC can handle time being reversed.
Thanks in advance.
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Thu May 28, 2009 12:20 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Manipulating time
CC can not remember what happened 10 seconds earlier, sorry. You can only slow/speed up time.
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Thu May 28, 2009 12:21 am |
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hearty0
Joined: Thu Aug 23, 2007 6:22 am Posts: 56
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Re: Manipulating time
Aww, but I expected as much(I didn't expect it to be braid). On another note how hard would it be to make the passing of time oscillate?
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Thu May 28, 2009 12:28 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Manipulating time
Actually, you can revert the flow of time. You just need to set the velocity of each object in the scene to (Object.Vel * -1). It's not a REAL reverted time, as you will just revert all particles' trajectory, but it looks cool, that I can assure.
... Just don't use that technic yet. Please. I'm about to release a mod using it.
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Thu May 28, 2009 1:35 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Manipulating time
Tim made a true time reverser.
He's just awesome like that.
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Thu May 28, 2009 4:20 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Manipulating time
zalo wrote: Tim made a true time reverser.
He's just awesome like that. Except it barely reverses anything~
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Thu May 28, 2009 5:24 am |
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hearty0
Joined: Thu Aug 23, 2007 6:22 am Posts: 56
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Re: Manipulating time
zalo wrote: Tim made a true time reverser.
He's just awesome like that. Care to show me the thread(if there is one)?
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Thu May 28, 2009 6:32 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Manipulating time
You could ignore the preformance loss and log everything to a userdata indexed table, in a table indexed by time.
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Thu May 28, 2009 7:05 am |
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