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Inventory
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Author:  mail2345 [ Sun May 24, 2009 8:18 am ]
Post subject:  Inventory

From the point of view of an actor and an inventory item working togerther, is there any way to determine if the item is out?

Author:  Grif [ Sun May 24, 2009 4:56 pm ]
Post subject:  Re: Inventory

Well any script you have running on the gun will stop running once you're holding it.

If that helps.

Author:  mail2345 [ Sun May 24, 2009 5:13 pm ]
Post subject:  Re: Inventory

From there I guess I could have a timer constantly reset by the gun.

The actor checks the timer, and if it's over something reasonable, it knows it's holding the gun.

Author:  Grif [ Sun May 24, 2009 8:01 pm ]
Post subject:  Re: Inventory

Except it'd have to be a global timer so any other instances of the gun would ♥♥♥♥ it up.

Author:  mail2345 [ Sun May 24, 2009 8:17 pm ]
Post subject:  Re: Inventory

The gun sets the timer on the nearest actor with the timer.

As long as the two actors don't get too close, it should work.

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