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| Inventory http://45.55.195.193/viewtopic.php?f=73&t=14903 | Page 1 of 1 | 
| Author: | mail2345 [ Sun May 24, 2009 8:18 am ] | 
| Post subject: | Inventory | 
| From the point of view of an actor and an inventory item working togerther, is there any way to determine if the item is out? | |
| Author: | Grif [ Sun May 24, 2009 4:56 pm ] | 
| Post subject: | Re: Inventory | 
| Well any script you have running on the gun will stop running once you're holding it. If that helps. | |
| Author: | mail2345 [ Sun May 24, 2009 5:13 pm ] | 
| Post subject: | Re: Inventory | 
| From there I guess I could have a timer constantly reset by the gun. The actor checks the timer, and if it's over something reasonable, it knows it's holding the gun. | |
| Author: | Grif [ Sun May 24, 2009 8:01 pm ] | 
| Post subject: | Re: Inventory | 
| Except it'd have to be a global timer so any other instances of the gun would ♥♥♥♥ it up. | |
| Author: | mail2345 [ Sun May 24, 2009 8:17 pm ] | 
| Post subject: | Re: Inventory | 
| The gun sets the timer on the nearest actor with the timer. As long as the two actors don't get too close, it should work. | |
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