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How would I make part of a function update at a slower rate? http://45.55.195.193/viewtopic.php?f=73&t=14877 |
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Author: | Erahgon [ Sat May 23, 2009 3:23 am ] |
Post subject: | How would I make part of a function update at a slower rate? |
Code: function Create(self) end function Update(self) for actor in MovableMan.Actors do local diff = math.sqrt(math.pow((actor.Pos.X-self.Pos.X),2) + math.pow((actor.Pos.Y - self.Pos.Y),2)) local ydiff = math.abs(actor.Pos.Y - self.Pos.Y) if ydiff < -30 then if not(actor.PresetName == "Dood") then actor.Vel.Y = 0 end end if (diff < 100) and actor.PinStrength == 0 then if (ydiff < 100) then if not(actor.PresetName == "Dood) then local diffx = actor.Pos.X - self.Pos.X local diffy = actor.Pos.Y - self.Pos.Y actor.Health = actor.Health -.2 local ang = math.atan2(diffy,diffx) actor.Vel.Y = -1 actor.Vel.X = 0 end end end end end Code: actor.Health = actor.Health -.2 Here's the line that I don't want updated every time the function updates. I tried using a counter but that didn't work properly for more than one actor. |
Author: | mail2345 [ Sat May 23, 2009 4:09 am ] |
Post subject: | Re: How would I make part of a function update at a slower rate? |
For that, I would use a timer if you want non random, or try this: Code: actor.Health = actor.Health - math.floor(math.random(z)/z) Set z higher to reduce rate. |
Author: | Grif [ Sat May 23, 2009 6:13 am ] |
Post subject: | Re: How would I make part of a function update at a slower rate? |
Or the timer method: in create event: self.timer1 = Timer(); in update event: if self.timer1:IsPastRealMS(3) then do whatever self.timer1:Reset(); end |
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